
World 2
The Forest
Hold the outpost
Unlocks when you clear stage 2 of The Graveyard's Siege.
A walled outpost deep in the woods, with the crystal at its heart. Three roads wind down from the bandits' camp, the druids' grove and the orcs' war camp, and meet on the way to its gate.
Build inside the walls, where only the gate lets the enemy in, and shoot over them, or up the roads to meet the enemy early.
Keep moving and keep the crystal shining.
Siege
Thirty waves over three stages, saved at the start of every wave. Each stage ends in a boss wave and the next brings tougher enemies. Stage 2 also opens a fourth skill slot and lets towers and skills reach level 5.
- Casual
- Weaker foes, fewer elites
- Normal
- The intended challenge
- Extreme
- Tougher foes, more elites
- Clear stage 2 to unlock The Undervault and the Storm Tower.
- Clear the whole Siege to unlock the Knight.
Enemies
Every wave has a boss, and each one drops a chest when it falls.
Bandits
Cutthroat
Fast melee
Quick and lightly armed, they rush in with twin swords at whatever is near.
Pickpocket
Runner
Ignores the fight and sprints for the crystal. Catch it before it gets there.
Bandit Crossbow
Ranged
Keeps its distance and shoots crossbow bolts at the hero. Step aside to dodge them.
Bandit King
Boss
Twice in a fight it throws a smoke bomb and vanishes, stepping out further down the road.
Druids
Acolyte
Ranged
Throws thorns at structures from a distance.
Mender
Healer
Every few seconds it heals every enemy round it. Take it down first.
Thornbinder
Control
Calls up vines that stop a tower firing for a while, or root the hero in place.
Archdruid
Boss
Heals every enemy round it, and tangles towers and the hero in vines.
Orcs
Raider
Melee
Tough and armored, and hits structures twice as hard.
Ravager
Heavy
Heavily armored and hard on structures. Its blows may stun the hero.
Axe Thrower
Ranged
Hurls axes at structures from a distance.
Warchief
Boss
Its war cry makes every enemy round it faster for a while.
Trials
Nine short runs, each with a rule of its own. Three start from a set-up board: a puzzle to solve. They open as you clear the Siege's stages, and each earns a title when you clear it on Extreme.
Archer's Watch
5 waves
Only Archer Towers can be built.
Title: Sharpshooter, +5% tower attack speed
Behind the Wall
5 waves
Build only inside the outpost's wall.
Title: Castellan, +5% tower range
Three Roads
5 waves
All three camps attack every wave.
Title: Wayfarer, +10% move speed
Warband
5 waves
Only orcs, a Warchief leading every wave.
Title: Orcslayer, +10% elite and boss damage
One Life
5 waves
Your hero has one life. Knocked out, it stays down.
Title: Survivor, -30% knockout time
War Chest
5 waves
500 gold to start. Kills and waves pay nothing.
Title: Paymaster, +10% kill gold
Fallen Watch
Waves 6–8 · Puzzle
The archers fight on from the ruins. Rebuild them.
Title: Foreman, -25% build time
Tangled
Waves 7–9 · Puzzle
Druids tangle your towers. Hunt their casters.
Title: Thornbreaker, -10% skill cooldowns
Three Forts
Waves 8–10 · Puzzle
A fort up each road. Hold them or fall back.
Title: Marshal, +10% sell value
More worlds
- The Graveyard
- The Undervault
- The Shattered Realm
- More coming soon
