Diorama Defense home
A wooded island in a sunlit sea, with three roads through the trees to a walled keep at its middle.

World 2

The Forest

Hold the outpost

Unlocks when you clear stage 2 of The Graveyard's Siege.

A walled outpost deep in the woods, with the crystal at its heart. Three roads wind down from the bandits' camp, the druids' grove and the orcs' war camp, and meet on the way to its gate.

Build inside the walls, where only the gate lets the enemy in, and shoot over them, or up the roads to meet the enemy early.

Keep moving and keep the crystal shining.

Siege

Thirty waves over three stages, saved at the start of every wave. Each stage ends in a boss wave and the next brings tougher enemies. Stage 2 also opens a fourth skill slot and lets towers and skills reach level 5.

Casual
Weaker foes, fewer elites
Normal
The intended challenge
Extreme
Tougher foes, more elites

Enemies

Every wave has a boss, and each one drops a chest when it falls.

Bandits

  • Cutthroat

    Fast melee

    Quick and lightly armed, they rush in with twin swords at whatever is near.

  • Pickpocket

    Runner

    Ignores the fight and sprints for the crystal. Catch it before it gets there.

  • Bandit Crossbow

    Ranged

    Keeps its distance and shoots crossbow bolts at the hero. Step aside to dodge them.

  • Bandit King

    Boss

    Twice in a fight it throws a smoke bomb and vanishes, stepping out further down the road.

Druids

  • Acolyte

    Ranged

    Throws thorns at structures from a distance.

  • Mender

    Healer

    Every few seconds it heals every enemy round it. Take it down first.

  • Thornbinder

    Control

    Calls up vines that stop a tower firing for a while, or root the hero in place.

  • Archdruid

    Boss

    Heals every enemy round it, and tangles towers and the hero in vines.

Orcs

  • Raider

    Melee

    Tough and armored, and hits structures twice as hard.

  • Ravager

    Heavy

    Heavily armored and hard on structures. Its blows may stun the hero.

  • Axe Thrower

    Ranged

    Hurls axes at structures from a distance.

  • Warchief

    Boss

    Its war cry makes every enemy round it faster for a while.

Trials

Nine short runs, each with a rule of its own. Three start from a set-up board: a puzzle to solve. They open as you clear the Siege's stages, and each earns a title when you clear it on Extreme.

  1. Archer's Watch

    5 waves

    Only Archer Towers can be built.

    Title: Sharpshooter, +5% tower attack speed

  2. Behind the Wall

    5 waves

    Build only inside the outpost's wall.

    Title: Castellan, +5% tower range

  3. Three Roads

    5 waves

    All three camps attack every wave.

    Title: Wayfarer, +10% move speed

  4. Warband

    5 waves

    Only orcs, a Warchief leading every wave.

    Title: Orcslayer, +10% elite and boss damage

  5. One Life

    5 waves

    Your hero has one life. Knocked out, it stays down.

    Title: Survivor, -30% knockout time

  6. War Chest

    5 waves

    500 gold to start. Kills and waves pay nothing.

    Title: Paymaster, +10% kill gold

  7. Fallen Watch

    Waves 6–8 · Puzzle

    The archers fight on from the ruins. Rebuild them.

    Title: Foreman, -25% build time

  8. Tangled

    Waves 7–9 · Puzzle

    Druids tangle your towers. Hunt their casters.

    Title: Thornbreaker, -10% skill cooldowns

  9. Three Forts

    Waves 8–10 · Puzzle

    A fort up each road. Hold them or fall back.

    Title: Marshal, +10% sell value

More worlds

Download on the App Store

Android and other platforms coming soon