Towers
Seven towers, five to a run. Upgrade each one through five levels: the last two open from a Siege's second stage. Enemies fight back, so repair what is hurt and rebuild what falls. More towers are coming soon.

Ballista
Fast shots, hits elites hard.
- Level 1Barbed bolts+40% damage to elites and bosses; slows 10% for 0.32s
- Level 2Crippling bolts+50% damage to elites and bosses; slows 15% for 0.4s
- Level 3Pinning shot+60% damage to elites and bosses; slows 20% for 0.48s; every 5th shot stuns 0.36s
- Level 4Heavy pinning+80% damage to elites and bosses; slows 25% for 0.56s; every 4th shot stuns 0.4s
- Level 5Skewering shot+100% damage to elites and bosses; slows 30% for 0.64s; every 3rd shot stuns 0.4s

Cannon
Splash damage up close.
Its shells blast a crowd up close and, from level 2, stun. They can't hit flyers.
- Level 1Blast
- Level 2Concussive shellEvery 4th shot stuns 0.24s
- Level 3Heavy concussionEvery 3rd shot stuns 0.36s
- Level 4Shattering shellEvery 3rd shot stuns 0.4s
- Level 5Thunder shellEvery 2nd shot stuns 0.4s

Frost
Icy shards slow a crowd.
Icy shards slow the enemies they splash and, from level 3, freeze them solid.
- Level 1ChillSlows 35% for 1.2s
- Level 2Deep chillSlows 43% for 1.28s
- Level 3Cold snapSlows 50% for 1.36s; every 4th shot freezes 0.48s
- Level 4Hard frostSlows 55% for 1.48s; every 3rd shot freezes 0.56s
- Level 5Deep freezeSlows 60% for 1.6s; every 3rd shot freezes 0.64s

Catapult
Long range, big splash.
Hurls boulders far down the road for big splash damage, setting them alight from level 2. They can't hit flyers.
- Level 1Heavy blast
- Level 2Burning payloadBurns 6/s for 1.6s
- Level 3Incendiary payloadBurns 10/s for 2.4s
- Level 4Blazing payloadBurns 20/s for 2.4s
- Level 5Inferno payloadBurns 38/s for 3.2s

Decoy
Cheap bait, pulls enemies in.
Cheap and tough: it pulls enemies in from afar to fight it while your towers pick them off.
- Level 1Lure
- Level 2Padded target25 Armor: Damage Reduction 20%
- Level 3Last distraction25 Armor: Damage Reduction 20%; destroyed in combat, stuns enemies within 2m for 0.48s
- Level 4Reinforced target43 Armor: Damage Reduction 30%; destroyed in combat, stuns enemies within 2m for 0.48s
- Level 5Powder trap67 Armor: Damage Reduction 40%; destroyed in combat, stuns enemies within 2.5m for 0.8s

Archer Tower
Its archer shoots several foes at once.
Shoots several enemies at once, more each level. Wrecked, its archer fights on from the ground.
Unlocks when you clear stage 2 of The Graveyard's Siege.
- Level 1Twin arrows2 arrows a shot, each at its own enemy (all at a lone one)
- Level 2Quick draw2 arrows a shot, each at its own enemy (all at a lone one); +10% attack speed
- Level 3Triple shot3 arrows a shot, each at its own enemy (all at a lone one); +20% attack speed
- Level 4Rapid fire3 arrows a shot, each at its own enemy (all at a lone one); +35% attack speed
- Level 5Arrow storm4 arrows a shot, each at its own enemy (all at a lone one); +50% attack speed

Storm Tower
Its bolts arc on to the enemies nearby.
Its thunderbolt strikes hard, and sparks leap on to the enemies nearby, more of them each level.
Unlocks when you clear stage 2 of The Forest's Siege.
- Level 1Chain sparkSparks leap from each enemy struck to 2 more nearby for 40% of the bolt's damage
- Level 2Static arcSparks leap from each enemy struck to 3 more nearby for 50% of the bolt's damage
- Level 3Forked bolt2 bolts a shot, each at its own enemy (all at a lone one); sparks leap from each enemy struck to 3 more nearby for 60% of the bolt's damage
- Level 4Arc storm2 bolts a shot, each at its own enemy (all at a lone one); sparks leap from each enemy struck to 4 more nearby for 70% of the bolt's damage
- Level 5Tempest2 bolts a shot, each at its own enemy (all at a lone one); sparks leap from each enemy struck to 5 more nearby for 80% of the bolt's damage
More towers
Coming soonNew towers are being built for the field. This pad is waiting for one.
Numbers are each level's base, before the upgrades you pick up in a run.
