
World 3
The Undervault
Hold the vault
Unlocks when you clear stage 2 of The Forest's Siege.
A dungeon of halls and stairs deep under the keep, with the crystal in its lowest vault. Three lairs open onto it: the cistern's grate, the deep stair and the treasury, and their roads meet on the way down.
Build on the high ground over the roads, on the altar's dais, the galleries and the terraces round the hall's pit, out of reach of the enemy's blades, and in the rooms beside them, where only the doorways let it in.
Keep moving and keep the crystal shining.
Siege
Thirty waves over three stages, saved at the start of every wave. Each stage ends in a boss wave and the next brings tougher enemies. Stage 2 also opens a fourth skill slot and lets towers and skills reach level 5.
- Casual
- Weaker foes, fewer elites
- Normal
- The intended challenge
- Extreme
- Tougher foes, more elites
- Clear the whole Siege to unlock the Engineer.
Enemies
Every wave has a boss, and each one drops a chest when it falls.
Slimes
Gel
Swarm
Small and quick, they swarm whatever is near. Oozes split into them.
Ooze
Melee
Slain, it splits into two Gels.
Spitter
Ranged
Spits acid at structures, which then take more damage for a while.
Gelatinous Cube
Boss
Pounces on the hero and swallows it for a moment. Slain, it splits into Oozes.
Constructs
Drone
Swarm
Old clockwork that comes in swarms, clawing at whatever is near.
Gunner
Ranged
Fires bursts at structures, then overheats: venting, it stands still and takes more damage.
Clanker
Heavy
Heavily armored. Slain, it bursts into scrap that hits the structures round it.
The Forgotten
Boss
Sweeps its eye's beam across a fan, hitting every structure and the hero in it.
Mimics
Coffer
Runner
A little mimic that hops past the fight for the crystal. Catch it before it gets there.
Mimic
Melee
Armored, and bites structures twice as hard.
Gilded Mimic
Ranged
Keeps its distance and spits coins at the hero. Step aside to dodge them.
Hoard King
Boss
Swallows a badly damaged structure whole. Slain, it showers coins.
Trials
Nine short runs, each with a rule of its own. Three start from a set-up board: a puzzle to solve. They open as you clear the Siege's stages, and each earns a title when you clear it on Extreme.
Storm Front
5 waves
Only Storm Towers can be built.
Title: Stormcaller, +10% skill damage
High Ground
5 waves
Build only on the high ground over the roads.
Title: Holdfast, +10 structure armor
Slime Tide
5 waves
Only slimes, a Gelatinous Cube leading every wave.
Title: Slimebane, +10% tower splash
Garrison
5 waves
At most 6 structures. Raise them high.
Title: Commander, -10% upgrade cost
Silenced
5 waves
Your hero has no skills, only its attack.
Title: Duelist, +10% attack damage
Stampede
5 waves
Enemies move 25% faster.
Title: Trapper, -5% enemy speed
Overflow
Waves 4–6 · Puzzle
Oozes split under single shots. Rework the line.
Title: Tidebreaker, +10% hero health
Scrap Heap
Waves 7–9 · Puzzle
Clankers burst into scrap. Kill them on the road.
Title: Ironclad, +10 hero armor
King's Feast
Waves 8–10 · Puzzle
The Hoard King swallows the battered. Mend first.
Title: Hoardbreaker, +20% wave rewards
More worlds
- The Graveyard
- The Forest
- The Shattered Realm
- More coming soon
