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A grassy island floating in a night sky under an aurora, with three glowing portals and roads winding to a crystal.

Last Stand

The Shattered Realm

Where every road ends

A floating island at the end of the world, where every foe the realm has known comes through the rifts, wave after wave.

Last Stand

Endless waves, with no difficulty to pick. Lead a squad of up to six heroes: you play the first, and the rest fight on their own round a post you can move. Every tenth wave is a boss wave, and clearing it saves a checkpoint to start a later run from. Your best wave goes to the Game Center leaderboard.

Enemies

Every foe from The Graveyard, The Forest and The Undervault comes through the rifts, ten waves of each in turn, and witches join every wave from wave 11. Two factions come only here.

Cursed Village

  • Farmer

    Mob

    An angry mob with pitchforks: weak alone, but they come in crowds.

  • Torch-bearer

    Fire

    Sets structures on fire, and the fire spreads to the structures beside them. Don't pack towers too tight.

  • Werewolf

    Heavy

    At half health it turns wolf: faster, healing, and lunging at the heroes.

  • Witch

    Flyer

    Flies straight for the crystal over walls and water, throwing hexes. Cannons and Catapults can't hit her.

  • Vampire

    Boss

    Every blow he lands heals him. At half health he bursts into bats and re-forms further down the road.

Highlands

  • Clubman

    Melee

    Cavemen with clubs, in big crowds.

  • Spear Thrower

    Ranged

    Throws spears at the heroes from a distance. Step aside to dodge them.

  • Avian Swordsman

    Skirmisher

    Fast, and leaps over walls: the high ground isn't safe from them.

  • Frost Golem

    Boss

    Heavily armored, and towers near it fire slower. Fire melts its armor.

More worlds

Download on the App Store

Android and other platforms coming soon