
Last Stand
The Shattered Realm
Where every road ends
A floating island at the end of the world, where every foe the realm has known comes through the rifts, wave after wave.
Last Stand
Endless waves, with no difficulty to pick. Lead a squad of up to six heroes: you play the first, and the rest fight on their own round a post you can move. Every tenth wave is a boss wave, and clearing it saves a checkpoint to start a later run from. Your best wave goes to the Game Center leaderboard.
Enemies
Every foe from The Graveyard, The Forest and The Undervault comes through the rifts, ten waves of each in turn, and witches join every wave from wave 11. Two factions come only here.
Cursed Village
Farmer
Mob
An angry mob with pitchforks: weak alone, but they come in crowds.
Torch-bearer
Fire
Sets structures on fire, and the fire spreads to the structures beside them. Don't pack towers too tight.
Werewolf
Heavy
At half health it turns wolf: faster, healing, and lunging at the heroes.
Witch
Flyer
Flies straight for the crystal over walls and water, throwing hexes. Cannons and Catapults can't hit her.
Vampire
Boss
Every blow he lands heals him. At half health he bursts into bats and re-forms further down the road.
Highlands
Clubman
Melee
Cavemen with clubs, in big crowds.
Spear Thrower
Ranged
Throws spears at the heroes from a distance. Step aside to dodge them.
Avian Swordsman
Skirmisher
Fast, and leaps over walls: the high ground isn't safe from them.
Frost Golem
Boss
Heavily armored, and towers near it fire slower. Fire melts its armor.
More worlds
- The Graveyard
- The Forest
- The Undervault
- More coming soon
