Diorama Defense home

Worlds

Three worlds to hold. Each has a Siege of thirty waves over three stages, on Casual, Normal or Extreme, and nine Trials: short runs with a rule of their own or a puzzle to solve. Beside them lies the endless Last Stand, and more worlds are coming soon.

A small island at night: a column of skeletons on a winding road from a lit crypt to a keep with a purple crystal.

The Graveyard

Where the dead won't rest

A lonely isle at the edge of the kingdom, where an old crypt won't stay shut. Night after night, skeletons march the winding road to the crystal keep.

Explore The Graveyard
A wooded island in a sunlit sea, with three roads through the trees to a walled keep at its middle.

The Forest

Hold the outpost

A walled outpost deep in the woods, with the crystal at its heart. Enemies come down three roads at once, and they meet on the way to its gate.

Explore The Forest
A torchlit dungeon of stone halls and stairs, green slimes in one hall and a purple crystal on a dais in the lowest room.

The Undervault

Hold the vault

A dungeon of halls and stairs deep under the keep, with the crystal in its lowest vault. Enemies climb out of three lairs and wind down to it, up and down its stairs.

Explore The Undervault
A grassy island floating in a night sky under an aurora, with three glowing portals and roads winding to a crystal.

The Shattered Realm

Where every road ends

A floating island at the end of the world, where every foe the realm has known comes through the rifts, wave after wave.

Explore The Shattered Realm

Uncharted

Coming soon

More worlds on the way

New maps are being built, with more heroes and towers to hold them.

Download on the App Store

Android and other platforms coming soon