Worlds
Three worlds to hold. Each has a Siege of thirty waves over three stages, on Casual, Normal or Extreme, and nine Trials: short runs with a rule of their own or a puzzle to solve. Beside them lies the endless Last Stand, and more worlds are coming soon.

The Graveyard
Where the dead won't rest
A lonely isle at the edge of the kingdom, where an old crypt won't stay shut. Night after night, skeletons march the winding road to the crystal keep.
Explore The Graveyard
The Forest
Hold the outpost
A walled outpost deep in the woods, with the crystal at its heart. Enemies come down three roads at once, and they meet on the way to its gate.
Explore The Forest
The Undervault
Hold the vault
A dungeon of halls and stairs deep under the keep, with the crystal in its lowest vault. Enemies climb out of three lairs and wind down to it, up and down its stairs.
Explore The Undervault
The Shattered Realm
Where every road ends
A floating island at the end of the world, where every foe the realm has known comes through the rifts, wave after wave.
Explore The Shattered Realm

Uncharted
More worlds on the way
New maps are being built, with more heroes and towers to hold them.
