
The Paladin
Melee, bruiser
A golden champion whose hammer breaks the line, and whose light steels every hero beside him.
Unlocks when you clear all three stages of the Siege on Extreme or harder in The Graveyard, The Forest and The Undervault.
- Health
- 190
- Armor
- 30
- Damage
- 56
- Attack speed
- 1.4/s
- Range
- 1.4m
Basic attack
Strikes the weakest enemy in reach; every 4th swing is a Hammerfall. Standing still, you keep striking it until it falls.
Skills
Chests and cleared waves bring skills and their levels. Tap a skill to cast it, or drag to aim; turn on Auto and they cast themselves.

Hammer Toss
Skill · Common
Hurl your hammer down a line: it flies back, hitting every enemy going and coming

Chains of Light
Skill · Common
Bind the enemies in an area, dragging them together and stunning them

Ascension
Skill · Rare
Take wing for a few seconds: hit harder, and every other swing is a Hammerfall

Skyhammer
Skill · Rare
Bring a giant hammer of light down on a target, harder the more hurt it is
Passives
The Paladin starts every run with Zeal. The rest come from the chests bosses leave behind.

Zeal
Unique passive
Every 4th swing is a Hammerfall: light bursts round your target, hitting every enemy there and healing you

Shockwave
Passive · Common
Your swings burst, hitting enemies round your target

Fervor
Passive · Common
Your Hammerfall hits 40% harder

Martyr
Passive · Common
Take a share of the damage to structures near you

Valor
Passive · Common
You and the heroes near you deal more attack damage and gain Armor
Skill Tree
Stars from Sieges and Trials grow the Paladin's Skill Tree: its stats, skills and passives, and four specials found on no other tree.

Zealous
Special
Hammerfall heals you more

Quake
Special
Hammerfall bursts wider

Shackles
Special
Chains of Light stuns longer

Shepherd
Special
Valor reaches heroes farther away






